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History of the World of RuneScape
The history of RuneScape is divided into five distinct ages, but very little is known of the first
three ages beyond a handful of myths, legends and religious texts. The amount of history that has
survived these times is next to nothing, partially due to the vast lengths of time involved and
partially due to the great godwars of the the third age whichbrought most of the mortal races
close to extinction for RuneScape money and RuneScape gold..
The First Age - Creation
The world of RuneScape was created by the three gods Saradomin, Zamorak and Guthix at the start of
the First Age. Theologians and priests state that for much of this time the gods were still in the
process of forming the world. Much of this time must have been spent making the various lands,
seas, plants and animals. The First Age is said to have lasted for four thousand years.
The Second Age - When the Gods Walked
scholars have deduced that this was roughly two thousand years long; it’s thought that during
this time many of the intelligent mortal races of RuneScape began to first form civilisations. Not
all of the races that rose at this time have survived into the modern ages, so we know very little
of them. At this time the gods interacted much more directlywith the mortals than they do in
current times. This was all to end in the Third Age.
The Third Age - The Godwars
The Third Age was about four thousand years long and also known as the time of the godwars.
Stories tell of great and powerful entities and agents of the gods fighting cataclysmic wars
during which time humanity could only just cling to survival. The end of the Third Age was said to
be denoted by an agreement made by the great gods Saradomin, Guthix and Zamorak to not fight their
wars on this fragile land for fear they would totally destroy it. They agreed to hold influence on
Runescape only through their worshippers and servants among the lesser races.
The Fourth Age - The Age of Mortals
The Fourth Age, sometimes known as the Age of Mortals, lasted for roughly two thousand years. With
the godwars over, the mortal races were at last able to multiply and prosper. There were many
races all competing to make their mark in the world, though. Humans, dwarves, goblins, ogres,
gnomes and many more all competed for land and resources. There was much fighting between the
different races, so cultural and scientific advances were slow.To make things even harder there
were tales of strange undead necromancers who arose from time to time, summoning armies of undead
skeletons and zombies which swept across the land destroying all in their path.During the early
parts of the Fourth Age most of the humans lived in nomadic tribes, battling to stay alive against
each other and against the tribes of other races. Over time they started to make more permanent
settlements throughout the world, but they continued to have to war with their neighbours.Many
legends, tales and poems exist from this time and tell of the exploits of many heroes such as
Robert the Strong and Arrav of Avarrocka to have RuneScape moneyand RuneScape gold..
No race had supremacy in these wars for many centuries until human mages on the northwest
continent stumbled across ancient runic magics!The human mages learnt how to create powerful
magical stones known as runestones. They began to create them in large numbers. How they made the
runestones was kept a closely guarded secret between just a few of the mages so as not to let the
information fall into enemy hands.
These stones meant that many people - not just accomplished mages - could use powerful magic.
Virtually anybody with even a small amount of magical ability was able to do something with the
runestones and so the humans started to become dominant throughout the world. These events mark
the start of the Fifth Age - the Age of Humans.
The Fifth Age - The Age of Humans
The human settlements became big cities. They expanded their territories and the human tribes
combined to form larger kingdoms. The human kingdoms of Misthalin and Asgarnia quickly grew to
become the kingdoms of RuneScape they still are today. The mages who discovered the rune magic set
up a great tower of wizardry in southern Misthalin.
Soon these runestones were spread to neighbouring human tribes and the Kingdom of Kandarin came
into existence. Smaller human strongholds were also set up in places such as Al Kharid, Karamja
and Entrana to buy RuneScape money and RuneScape gold.
For a period things were looking verygood for the human kingdoms. Some people tried to stand in
the way of their expansion, most notably a wave of invading barbarians who objected to the use of
runestones and rampaged through Northern Kandarin and Asgarnia, but the runestones were powerful
enough that the kingdoms could deal with all that came their way.
But then disaster struck! At this time the wizards allowed followers of Zamorak among their
number, which proved to be a foolish mistake. At a summit in the Wizards’ Tower most of the
powerful mages were gathered - but the Zamorakian mages betrayed them, igniting a great fire which
razed the tower to the ground. Most of the great wizards were killed, and their great library
which stored the key to much of their power was also destroyed.
Still, there were plenty of runes left in the world. Enough that the existing kingdoms were able
to adequately defend themselves from invaders, though they no longer wished to expend runes to
expand their borders any further.
Following the burning of the tower there was a massive backlash against Zamorak’s followers, who
had previously been tolerated, if not exactly welcomed. In many areas the Zamorakians quickly
became outcasts who had to hide away from the rest of the world, though the black knights of the
Kingdom of Asgarnia still held much political sway in that land.
Thus was the world in relative equilibrium for the next 100 years, the three great kingdoms held
off all invaders. Most notable among these invaders was a mysterious and powerful undead
necromancer whose army of skeletons and zombies launched an attack on the city of Varrock.
The year is now 169 in the Fifth Age, but the wizards are worried that the most powerful runes
they had used to protect the kingdoms are running low. The enemies of Misthalin, Asgarnia and
Kandarin are beginning to find footholds in their lands again within dark corners everywhere. New
heroes must arise to maintain order and to stop the collapse of civilisation under the forces of
evil!
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